﻿using UnityEngine;
using System.Collections;

public class CustomCursor : MonoBehaviour {

	public Texture cursorImage;
	public Camera kamera;

	void Start() { 
		Screen.showCursor = false; 
	}

	void Update() {
		Vector2 newPosition = kamera.ScreenToWorldPoint(Input.mousePosition);
		transform.position = newPosition;
	}

}
